
Vertical align (HDVerAlign="(top| center| bottom)" )Īnd offsets in pixels, measured from top left towards bottom right (HDOffset="X Y"). Horizontal align (HDHorAlign="(left| center| right)" ), Screen dimensions (user input in the converter), The only solution I can think of is writing a converter using slightly altered UI files: size1024 for a given resolution can be easily calculated with given:

So the shaders in renderX.bar files are not an issue here. While many strange things happened, the GUI didn't change at all except the HC card portraits disappeared completely (BTW they are still stretched in the deck view, but not in the techtree-like "Add Cards" table below). I disabled all the shaders from renderX.bar files by injecting an empty. exe it would still be helpful to know how they solved the problem. I've already tried both size# and sizeRel#, none of them work.ĪoM:EE layout files are pretty much the same as the AoM ones, so they must have added a simple.
